桌面应用程序VR框架Unreal Engine游戏素材资源

桌面应用程序VR框架Unreal Engine游戏素材资源

本资料是关于桌面应用程序VR框架Unreal Engine游戏素材资源,大小:880 MB,使用软件:Unreal Engine 4.20 – 4.26,语言:英语。

高级框架 – 宇宙准备好体验跨平台多人游戏。构建具有高级框架核心以及所有当前可用的扩展。可用的扩展可以在 Marketplace 上单独购买。
AdvancedFramework – Universe 桌面
AdvancedFramework – Universe VR
该框架旨在为 VR、桌面和移动应用程序提供生产就绪的基础。
交互
VR:基于模块化高度可配置组件的 VR 运动控制器系统
桌面:可通过键盘/鼠标和游戏手柄控制的第一人称角色。
移动:FP 角色,具有功能齐全的触摸界面。
交互
抓取:拾取、物理、投掷、旋转对象
拖动:按下按钮、抽屉、门、杠杆、阀门、滑块
捕捉和锚系统
凝视视图
传送器
对象突出显示系统(基于后处理、网格和材料)
多人游戏
框架引入了一个组件基于复制系统,可轻松复制任何参与者状态的所有状态。该框架提供了一个使用 Epic 在线子系统的即用型多人游戏解决方案。
EOSLink — 简单的多人后台
导航
种类繁多的可组合运动模式。
Walk/Fly
Teleportation (Free/Component/NavMesh)
Ghost Movement
Highlight
灵活的交互式对象高亮系统
Post Process
Mesh 高亮
材质高亮
动态用户界面
所有界面都具有高度的适应性和直观的使用。
面板菜单系统
径向菜单
托盘系统
选择菜单
Minitags
信息 Windows
Tiny Display
Extras
国际化
观众和摄像系统(当一个人在 VR 中时控制 PC 上的头像)
加载、过渡和介绍系统
轨道视图
车辆视图

桌面应用程序VR框架Unreal Engine游戏素材资源

桌面应用程序VR框架Unreal Engine游戏素材资源 桌面应用程序VR框架Unreal Engine游戏素材资源 桌面应用程序VR框架Unreal Engine游戏素材资源

If you require support regarding the framework, join our Discord channel with 1000+ active developers.
(You can verify your discord account by sending me (Amsel) a direct message with your invoice of your purchase.)
The Advanced Framework-Universe ready to experience in cross-platform multiplayer. The builds features the Advanced Framework Core as well as all currently available Extensions. Available extensions can be purchased separately on the Marketplace.
AdvancedFramework – Universe Desktop
AdvancedFramework – Universe VR
The Framework is created to provide a production ready foundation for VR, Desktop and Mobile applications.
Interaction
VR: Modular highly configurable component based VR Motion Controller System
Desktop: First person character controllable through Keyboard/Mouse and Gamepad.
Mobile: FP Character with fully functioning touch interface.
Interaction
Grabbing: PickUp, Physics, Throw, Rotate Objects
Dragging: Pressing buttons, Drawers, Doors, Levers, Valves, Sliders
Snapping & Anchor system
Gaze View
Teleporter
Object Highlight System (Post Process, Mesh and Material based)
Multiplayer
The framework introduces a component based replication system to easily replicate all states any actors state. The Framework offers a ready to use multiplayer solution using the Epic Online Subsystem.
EOSLink — Easy Multiplayer Backend
Navigation
A huge variety of combine-able movement modes.
Walk/Fly
Teleportation (Free/Component/NavMesh)
Ghost Movement
Highlight
A flexible interactive Object Highlight System
Post Process
Mesh highlighting
Material highlighting
Dynamic User Interfaces
All interfaces are highly adaptable and intuitive to use.
Panel Menu System
Radial Menu
Pallet System
Selection Menu
Minitags
Information Windows
Tiny Display
Extras
Internationalization
Spectator and Camera System (Control avatar on PC while one person is in VR)
Loading, Transitions & Intro System
Orbit View
Vehicle View
Tons of Stuff under the hood…
もっと読む
テクニカルノート
Note: Create Projects from
4.20-4.23: AVRFramework 2.1
4.24-4.25: AVRFramework 3.1
4.26: AdvancedFramework 4.1
Builds:
Desktop PC – 4.0
Virtual Reality – 4.0
Mobile Android – 4.0
Oculus Quest – 4.0
Contains:
237 blueprints
53 structs
137 widgets
16 interfaces
15 levels
Platforms tested:
Windows
Mac (only community tested)
HTC Vive/Pro, Oculus Rift/Rift S, Oculus Quest 1/2, Valve Index
Android
Our Community uses basically every VR Headset out there. Ask them on Discord if you have specific questions.

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原创文章,作者:steven,如若转载,请注明出处:https://www.cgdao.cn/24991.html

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