3dsmax草木植物游戏游戏资产模型制作视频教程

3dsmax草木植物游戏游戏资产模型制作视频教程

本教程是关于3dsmax草木植物游戏游戏资产模型制作3DsMax视频教程,时长:3小时30分,大小:2.3 GB,MP4高清视频格式,教程使用软件:3DsMax,Substance DesignerUnreal Engine,PS,作者:Patrick Gladys,共4个章节,语言:英语。

探索帕特里克(Patrick)如何创建蓝莓灌木丛资产,并牢记高质量的结果和最佳化。帕特里克(Patrick)以其创造植被的专业知识而闻名,他与Levelup.Digital合作,分享了他的工作流程和个人技术。
在这个经过全面叙述的分步教程中,Patrick将其方法分解为几个易于遵循的阶段-参考分析,封锁,高多边形,纹理,低多边形和最终演示。深入了解Patrick的用于创建植被的3D建模和纹理化管道,并将其整合到您自己的工作流程中。
无论您是刚刚起步还是经验丰富的专业人员,都准备好从Patrick的教程中汲取灵感。
帕特里克(Patrick)的职业生涯始于Crytek,他在Crysis 3,Ryse:Rome of Son等项目中做出了贡献。2015年,他加入了位于瑞典斯德哥尔摩的DICE,从事广受赞誉的《星球大战:前线》。完成《战地风云2》后,他回到了Cloud Imperium Games的雄心勃勃的《星际公民》,负责构建程序内容,例如行星,洞穴和材料。帕特里克(Patrick)专长于包括树叶在内的自然环境,并在80.lvl或3D艺术家杂志(3D Artist Magazine)等各种平台上分享他的知识。
内容
–讲述了3.5小时的逐步视频教程
–使用的1080分辨率
软件
– 3DS MAX
– Photoshop
–物质设计器
虚幻引擎
级别
中级
先决条件
熟悉所使用的软件

Discover how Patrick creates a blueberry bush asset with high quality results and optimization in mind. Known for his expertise in creating vegetation, Patrick has collaborated with Levelup.Digital to share his workflow and personal techniques.
In this fully narrated, step-by-step tutorial, Patrick breaks down his approach into several easy to follow along stages – reference analysis, blockout, high poly, texturing, low poly, and final presentation. Gain insight into Patrick’s 3D modeling and texturing pipeline for vegetation creation and incorporate it into your own workflow.
Whether you’re just starting out or an experienced professional, get ready to be inspired by Patrick’s tutorial.
Patrick’s career began at Crytek, where he contributed to projects such as Crysis 3, Ryse: Son of Rome, and others. In 2015 he joined DICE in Stockholm, Sweden to work on the visually acclaimed Star Wars: Battlefront. After completing Battlefront 2, he moved back to Germany for the ambitious Star Citizen at Cloud Imperium Games – building procedural content like planets, caves, and materials. Patrick specializes in natural environments including foliage, and shares his knowledge on various platforms like 80.lvl or 3D Artist Magazine.
Contents
– 3.5 hours narrated, step-by-step video tutorial
– 1080 Resolution
Software Used
– 3DS MAX
– Photoshop
– Substance Designer
– Unreal Engine
Level
Beginner to Intermediate
Prerequisite
Familiar with software used

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