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人物角色道具动画插件UE4游戏素材资源

本素材是关于人物角色道具动画插件UE4游戏素材资源,大小:37 MB使用软件:Unreal Engine 4.23 – 4.26,语言:英语。

Unreal Engine4虚幻游戏引擎是一款商业性的3D游戏开发引擎,是Epic数百位工程师、艺术家以及设计师的心血之作。不过这还只是开始,在C++代码中,你可以看到很多创新之处,比如支持Oculus VR、Linux系统、Valve公司的Steamworks和 Steam Box效果,并且可以使用HTML5在网页浏览器中开发游戏。虚幻引擎4基于DirectX 11,拥有新的材料流水线、蓝图视觉化脚本、直观蓝图调试、内容浏览器、人物动画、Matinee影院级工具集、全新地形和植被、后期处理效果、热重载(Hot Reload)、模拟与沉浸式视角、即时游戏预览、AI人工智能、音频、中间件集成等一系列全新特性。

Unreal Engine虚幻游戏引擎参与制作游戏有:《逃生》、《DMC鬼泣》、《死侍》、《失落的星球3》、《生化奇兵:无限》、《羞辱》、《战争机器:审判》、《杀手已死》、《勿忘我》、《Papa & Yo》、《忍者神龟:脱颖而出》等等。

人物角色道具动画插件UE4游戏素材资源

人物角色道具动画插件UE4游戏素材资源

Daz To Unreal is a pair of plugins (one for Daz Studio, one for the Unreal Engine) that helps transfer assets from Daz Studio to the Unreal Engine. The system can be used to transfer characters, props, and animations. Character support is primarily for Genesis 3 and Genesis 8 characters.
Note that no license for Daz Assets is provided with this plugin. You need to purchase the appropriate licenses and interactive licenses to use the assets. https://www.daz3d.com/interactive-license-info
Setup and usage instructions are here: http://davidvodhanel.com/daz-to-unreal-instructions/
Each character or prop is organized into its own folder in the Content Browser with subfolders for its Textures and Material Instances. Materials Instances are created for each Surface in Daz Studio. The Material Instances are based on a handful of Materials included with the plugin, but these can be overridden in the settings to use your own Materials. A shared Material Function is used to connect most of the parameters in the included Materials, so making project wide changes to the Materials is simple.
Technical Details
Features:
Transfer characters, props, and animations from Daz Studio to Unreal.
Morphs in Unreal Engine 4.25 and later.
Collects and uses textures that are ignored during FBX transfers from Daz Studio
Organizes assets into folders on import.
Renames the root bones to root so that Genesis 3 characters can share animations and Genesis 8 characters can share animations.
Includes a Genesis 8 compatible skeleton with re-targeting options set.
Includes a Genesis 3 compatible skeleton with re-targeting options set.
Includes 8 Master Materials used by the transferred assets.
Includes a Material Function for handling most of the Material Parameters.
Code Modules: DazToUnreal (Editor)
Number of Blueprints: 0
Number of C++ Classes: 0
Network Replicated: N\A
Supported Development Platforms: Win64, Daz Studio 4.10 or newer 64 bit required.
Supported Target Build Platforms: Tested on Win64, but should work on any platform.

 

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