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山谷场景地形工具Unity游戏素材资源

本游戏资料是山谷场景地形工具Unity游戏素材资源,大小:31 MB ,格式:unitypackage,使用软件:unity2019.3.9或更高,资产版本:Version 2.7.0(current),供广大设计师学习使用,语言:英语。

Unity3D是一个让你轻松创作的多平台的游戏开发工具,是一个全面整合的专业游戏引擎。Unity代表了一个质的飞跃——内置的光照贴图(lightmapping)、遮挡剔除(occlusion culling)和调试器。编辑器经过彻底革新,让你可以获得卓越的性能体验。不可思议、无法阻挡的产品已经看到了曙光。

山谷场景地形工具Unity游戏素材资源 

山谷场景地形工具Unity游戏素材资源 山谷场景地形工具Unity游戏素材资源 山谷场景地形工具Unity游戏素材资源 山谷场景地形工具Unity游戏素材资源


Check the PROFESSIONAL VERSION of World Creator!
CHECK OUR WEBSITE
Please check www.world-creator.com for further information, especially about the NEW version: WORLD CREATOR 2 (standalone application).
World Creator is a professional procedural terrain and landscape generator for creating lively, virtual 3D environments in games, movies and artwork.
With a powerful array of creative tools and improved efficiency, real-time editing in the viewport, randomized terrain generation, and more, World Creator makes terrain and landscape generation faster and more fun than ever before.
MOST ADVANCED TERRAIN GENERATOR
Generate any kind of terrain you can imagine. Hills, mountains, ridged mountains, terraces, canyons, moons, deserts, straight hills, plains, asteroid, sand dunes and many more. World Creator ships with many filters that can be applied and combined to create an unlimited range of possible terrain types. Each filter has multiple settings you can adjust, each affecting the resulting terrain. Those filters can be applied within a specified terrain height or terrain slope giving you full control during design process.
DESIGN YOUR OWN TERRAIN SHAPE
Design your own terrain shape with the Unity Terrain Tools and let World Creator make it looking real.
TILING SYSTEM
World Creator introduces the most powerful tiling system ever seen to create not only a vast landscape but to create a real world with different biomes, including full support for Input Terrain areas where you can seamlessly stamp your input terrain into this new world.
HINT: World Creator Standard is limited to a maximum of 81 tiles in total!
RIVERS AND ROADS
Create highly customizable Rivers and Roads that perfectly fit into the terrain. During creation you have a real-time visualizer – what you see is what you get!
ENHANCE EXISTING TERRAINS
Import height maps or existing Unity terrains and let World Creator make them look real. It is just one click and you transform a low resolution terrain to a high resolution real looking terrain. You even can affect the shape itself for stunning artistic effects.
TEXTURING
Use your own or third party textures to colorize your terrain artificially depending on terrain slope, height, mask, cavity, sun direction, sea level and other criteria. Manipulate how the textures are combined to achieve AAA visuals. World Creators texturing generator is layer based – no more annoying blending problems!
OBJECT PLACEMENT
Populate your terrain with your own or third party trees, plants and other objects using a dedicated artificial generator.
Settings, such as terrain slope, terrain height, masks, cavity, sun direction, sea level and many more can be used to create an amazing natural looking terrain with rich vegetation and many details. You even can tell World Creator to only place objects depending on a specified texture!
EROSION AND SEDIMENTATION
Includes highly customizable Erosion and Sedimentation filters – both fully GPU powered and utilizable during real-time mode. World Creator is one of the first terrain generators that is capable of applying Erosion and Sedimentation in real-time.
HINT: Sediment filters are only supported by the Professional version of World Creator.
TERRAIN PRESETS
Every terrain that you create can be stored as a terrain preset which you can share with your friends or sell them inside the asset store.
TEXTURE MASKS AND OBJECT PLACEMENT MASKS
Use masks to specify texturing and planting distribution. Masks can be edited in real-time – use a set of predefined brushes or simply use your own custom brushes.
HINT: Editable masks only available in the Professional version of World Creator!
CAVITY DEPENDENT TEXTURING AND OBJECT PLACEMENT
Describe in-depth where textures and objects should be placed through the cavity functionality with which you can for example select pit holes and more.
POST OPERATIONS
Apply post operations to further adapt your terrain to your scene. Such an operation could be to flatten the terrain within a specific radius at a scene objects location – ideal for placing buildings and more.
REAL-TIME PERLIN NOISE GENERATOR
Use the integrated real-time Perlin noise generator to create masks while designing the terrain. Those masks can be used to perform texture masking or object placement masking.
HEAT-MAPS
Heat-Maps are visualizers that help you a lot during design time. Enable them and see which area of the terrain is affected by a given operation such as terrain filter settings, texturing and object placement. In addition they speed up the entire generation process!
HEIGHT NOISE MASKS
This kind of masks can be used to create irregular transitions in blending textures at specific heights.
TERRAIN MASKS
(Professional version only)
Create multiple terrain types on a single terrain map which is a unique feature compared to other terrain generators! Masks can be edited in real-time – use a set of predefined brushes or simply use your own custom brushes.

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